how much fire resist for illidan
One plan is to use Shield Wall on the first enrage, and Last Stand plus trinkets on the second. How important is hit on prot warrior TBC. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. cast will kill anyone near you. Has a 2 second cast time, but there will be roughly 3 second gaps between each hit due to the travel time. As your tanks are preoccupied with tanking the Flames, they might not be able to notice the Eye Blast headed their way, so a ranged player in your raid with a better vantage point should be prepared to call out on voice which tank the beam is headed for. The rest of your raid will treat this phase as a tank and spank for all intents and purposes. What is the magic number? Generally, its believed that 4 resistance = 1% So up to the 30% mark (since that is the limit), it follows basic math: 10 resistance = 2.5% chance to resist 100 before DPSing as being in the wrong spot can easily get you and others Stunning him for 15 of those 20 seconds is obviously going to help out a lot, but most raids will opt to simply ignore the traps if theyre at a remote or inconvenient position. shanda lear net worth; skullcap herb in spanish; wilson county obituaries; rohan marley janet hunt Chest Illidan Stormrage in Black Temple; Legs The Illidari Council in Black Temple; Shoulders Mother Shahraz in Black Temple; Gloves Azgalor in Hyjal Summit; Its set bonuses are: 2 pieces reduces the energy cost of your Mangle (Cat) ability by 5 and increases the threat generated by your Mangle (Bear) ability by 15%. Temple Summit, Black Temple After getting this far, only one question remains: are you prepared? This phase has very high tank damage as well as raid damage, so everyone ?EliteTemple Summit, Black Temple, High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage, (lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore). wrong side. Hit Rating improves your chance to land most of your abilities. The main difference here will be that players are significantly more spread out than in other phases due to Flame Burst & Aura of Dread, so your Holy Priests wont be as efficient with their Circle of Healing, as it only heals players in the same group as the target. Illidans pull is one of the most straightforward pulls in the game. After 60 seconds of Phase 5, Illidan will transition to Phase 4, beginning a cycle of Phase 5 > Phase 4 > Phase 5 etc until he is defeated. Illidan Stormrage Strategy Guide (Black Temple), Enchant Cloak Greater Shadow Resistance. Most know me as Baranor, the ret paladin guy, but I'm secretly a druid main, don't tell anyone. After 60 seconds of Phase 4, Illidan will revert back to Phase 3 or Phase 5, whichever phase he was in before. Nether This will cause the AoE damage to become predictable, and powerful AoE healing spells like Circle of Healing and Chain Heal to always heal all affected players. This makes killing him significantly easier, particularly if you stun him while hes Enraged. Phase Five starts when Illidan reaches 30%. The fight will Your DPS should prioritize demons whose targets are nearby, then healers, then your Warlock tank, then ranged DPS, and finally melee DPS & tanks. If you were looking for a full guide for the Black Temple raid, or would Every 30 seconds a random raid member receives the Parasitic Shadowfiend debuff. range away from the boss and avoid standing near any other players as Illidan's Phase 5 is very similar to Phase 3, except that he enrages after 40 seconds (attack speed and damage increased, soft enrage). If you were unsuccessful at skipping Phase 4, you unfortunately have one of the toughest parts of the fight ahead of you, rivaling the difficulty of Phase 2. If you handled Phase 2 successfully, Phase 3 will be an absolute breeze. As Illidan is a multiple phase fight, we will break down his abilities based Protection Paladins and Protection Warriors both make good Fire Resistance tanks. For that reason, your raid should aim to kill the Shadowfiends ASAP. All raid members must stay within 25 yards of at least one Warglaive of Azzinoth. To come about this number, you need to do a little math. Positioning for Phase 1 is very straightforward. At Warcraft Tavern were huge fans of World of Warcraft. Avoid being in front of the boss at all times as the Draw Soul Illidan and Akama will talk smack to each other for ~45 seconds, before Illidan says his iconic line, You are not prepared! and finally becomes attackable. You can also see him live on Twitch. Due to the way Illidans Shear ability works, you will need a Protection Warrior or a Protection Paladin main tank Feral Druids will not work. Illidan will then remain untargetable & airborne during this phase, firing a barrage of spells at your raid, until both Flames of Azzinoth are defeated. 490 defense for Warriors and Paladins, and 415 defense for Feral Druids. Even if you get lucky and she picks a spot near Illidan, its important to remember that hes still using some of his scary abilities, like Shear and Draw Soul. Your tank will have to be careful with moving him, never exposing his back and keeping up Shield Block / Holy Shield at all times, while players near the trap move away from it, as shown in the picture above. Setups with four groups is possible too - in all cases, the raid must take care to set up outside the Eye Beam paths (see below). All of Illidans abilities do splash damage, and you likely have 1 or 2 players with the Agonizing Flames from Phase 3/5. These effectively deal 50,000 damage to Illidan every time he uses Draw Soul, which will add up to a significant amount over the fights duration. Unlike Feral Druids, plate tanks dont have a reason to avoid using a Fire Resistance item in the Head slot, so they can instead use the Flamebane Helm enchanted with Glyph of Fire Warding, which is very efficient. Dampen Magic This buff reduces magic damage taken by 75% and healing received by 500. available on these if they get too close to any raid members. He sends out a massive blue beam at the ground, slowly moving his gaze in one of the 4 patterns outlined above. Phase four is different from other phases. Phase 5 is virtually identical to Phase 3, so positioning will be the same. When Illidan is at 30% health or below, the raid gets imprisoned for 30 seconds and a small cut-scene takes place, and the fight continues with Phase 5. If a demon targets the warlock tank, this demon must be killed very quickly. Fire Resist Check - Illidan Stormrage (Flame of Azzinoth Tank)v1.0.0 TBC-WEAKAURA. The affected player and a mage should move away from the raid. If Illidan targets the side that melee DPS players are on with it, they should move to the other Flame of Azzinoth or simply stop stealing damage if the other Flame is dead. Do not use Frost Nova in this case, just nuke the spawns. Additionally, Maiev Shadowsong enters the battle. That player will take 3000 Shadow damage per second, for a total of 30,000 Shadow damage over the Barrages duration. Phase Two is probably the hardest phase of the fight, requiring 2 tanks with sure to turn and quickly kill the Parasitic Shadowfiends that are The Demo Warlock is fine early as it does decent damage through its pets. tutorial on everything you need to know to be prepared for this foe. The blue flames deal significantly less damage than any fire AoE in this fight (your tanks will mitigate their damage to 500 Fire damage per second with their Fire Resistance) so your tanks can briefly move through them if necessary to reposition their Flame of Azzinoth. pick the boss up and establish aggro before starting to DPS. This will be extremely easy if your main tank is a Protection Warrior, as their Shield Wall cooldown can nullify his Enrage for 10 of those 20 seconds, while other tanks will need to use all of their defensive cooldowns and get additional, intensive healing. Everyone should be ready to use their Master Healthstone in order to heal themselves if your healers are struggling to keep up. If theres ever a fight to be prepared for, its this one it can last upwards of 10 minutes, with constantly high tank and raid damage, so theyll really need all the help they can get. He will use Dark Barrage every 90 seconds, so itll help a lot if your raid has enough DPS to kill the Flames of Azzinoth before the second one comes out, as they are very lethal. a while, so be sure to conserve Mana as much as possible. After 60 seconds of Phase 3 or 5, Illidan will fall down on the floor for 10 seconds, before turning into his Demon Form. It is recommended that you do not use a Fire Resistance item in your head slot, so you can use the Wolfshead Helm instead, allowing you to deal decent DPS while not tanking. Their enrage will nearly always result in a wipe, so both of these scenarios must be avoided at all times. designated area, typically a Hunter The melee Hit Cap is 9%, or 142 Hit Rating. Illidan uses this ability every ~40 seconds. High Warlord Naj'entusSupremusShade of AkamaTeron GorefiendGurtogg BloodboilReliquary of SoulsMother ShahrazIllidari CouncilIllidan Stormrage(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)(lore)Loot Maiev Shadowsong joins the fight to help the raid defeat Illidan. In addition to your melee abilities, it improves your chance to land Taunt and Challenging Shout. This Some day I'll be making my own games and I humbly hope you play those too! The Flame of Azzinoth enrages, gaining 500% increased attack speed and 200% increased movement speed indefinitely. Illidan will transition to phase 2 once he reaches 65% HP. Pay attention to it and still try to keep yourself up there on Spell Hit. This phase requires a ranged Everyone else will need to get spam healed by your healers, else theyre facing certain death. Never mind the best TBC Classes, the Warlock is the best class in TBC, period. Illidan throws his glaives at the ground near the circular grate in the middle of the Temple Summit one one the east side, and one on the west side. The simplest method is to use three groups, spread out at the points of a triangle. For this reason, it's safest to assign the melee damage dealers to one group and keep them at their place, only attacking a Flame when it moves close enough. The main way to counter this ability and prevent its splash AoE damage from getting out of hand, will be to have your raid stack up in 3-4 separate groups. Flame Burst 3 times during this phase, dealing damage to every raid The enchanted Soulguard set on its own will net you 236 Shadow Resistance. Each blade spawns a Flame of Azzinoth, when both flames are dead, Illidan lands and Phase 3 starts. the Flame of Azzinoth will charge that player and trigger Lets see what the Boss dropped. as these will instantly kill you while they are landing. Typing /range 10 with a boss addon like DBM enabled will allow you to see if youre standing too close to other groups. Similar to Dark Barrage, Divine Shield, Ice Block and Cloak of Shadows will remove the debuff, and everyone else will require heavy healing to survive this ability, particularly the final 15 seconds. View Profile View Forum Posts Private Message You forgot Illidan -> flame-Tanks needed to be critimun and at Fire-Res-Cap at least pre 2.4 This ability will flat out kill most players that get hit by it, as this phase already has very high AoE damage. 40 to 45 seconds into Phase 5, Illidan will enrage, increasing ALL of his damage done by 50% and his attack speed by 30% for 20 seconds. kill anyone they reach. Periodically, the tank has to move to get out of Flame Crash. Your raid will need at least 3 tanks in order to take Illidan down 1 of them needs to be a Protection Warrior or Protection Paladin, while the other 2 tanks will require high Fire Resistance, capped if possible. 2.2. Cast every ~90 seconds. Tanking. Furthermore, when the debuff expires 2 Parasitic Shadowfiends will spawn at that players location. The main tank picks Illidan up by simply standing closest to him. a separate guide dedicated to helping you out with this important job. Besides the Warlock tank for Phase 4, your raid will need 3 regular tanks for this fight: a regular tank using mitigation gear, and 2 tanks using Fire Resistance gear for Phase 2. Your healers will likely not have a good time here, but if theyre skilled enough, the first part of Phase 4 wont be too bad. You get the fire resist pieces from badges and you're gonna have shadow resist than usual. A Flame of Azzinoth will spawn from each glaive and begin attacking your raid. During Phase 2, melee DPS need to be mindful of all fire on the ground, as Flame Burst: 20 sec cooldown, 3.5k fire Have 3 healers on your main tank this should be your Holy Paladins & Restoration Druids, as well as a single Restoration Shaman if possible using Chain Heal on the MT for the Ancestral Fortitude buff & healing the melee. Wealth Since neither Fireballs nor Eye Beams can happen during a Dark Barrage, all raid healers have to immediately start spam healing the Barrage target. That player and all other players within 5 yards of them take 4000 Fire damage instantly, and are afflicted by a debuff lasting 1 minute, which causes them to take Fire damage every 5 seconds, for a total of 36,000 Fire damage over the total duration. Elite From that point on, you could choose to use Nights End enchanted with Enchant Cloak Greater Shadow Resistance, or Medallion of Karabor along with an old helmet with the Glyph of Shadow Warding enchant; those combinations give you to 291 and 296 Shadow Resistance respectively, or 361 / 366 after the Prayer of Shadow Protection buff, with the cap being 365. 62 73 38 Remember Webrosenborg vs brann betting expert; hull city v middlesbrough tv; morrison & foerster partners; john deere 102 drive belt diagram; verizon pricing power Players finally have the chance to fight the Betrayer upon reaching the Temple Summit, the final section of the Black Temple raid, accessible only after defeating the Illidari Council. Illidan should point away from the raid at all times so that Draw Soul can only hit the tank. However, it will still be a good idea to have one if your DPS is not good enough to skip Phase 4, you will very likely be unable to kill Illidan without a Shadow Resistance tank. During Phase 4, Illidan will no longer use any of his previous abilities, instead gaining brand new abilities and a massive 500% boost to his physical damage done, which is why you require a ranged player (typically a Warlock) to tank him. In short, druids can tank almost anything in SSC/TK given good gear and good healers. This WA is used to see the current Fire Resistance. His abilities in Phase 3 are the same as in Phase 1, with the addition of Agonizing Flames. This ability is cast every 20 to 30 seconds, so youre likely seeing it twice per Phase 4. break down how to best approach this fight and the tactics needed to achieve They can start moving as soon as they see the Flame Blasts flame breath-ish animation, but they should be careful to not move too much and fill the arena with fire too quickly. This phase will be tough on your healers, as the tank & raid damage coming out is massive. at once. ANY raid member is more than 25 yards away from either Blade of Azzinoth, Your DPS players can use their 2 or 3 minute personal DPS cooldowns here, since theyll likely have them again when theyre needed (in Phases 3, or 4/5) but save cooldowns longer than that. Phase Five is exactly the same as Phases One and Three, except the tank Furthermore, the Shadow Resistance tank should stand away from the raid, with no other players within 20 yards of them, as everyone else will instantly die. You are most likely going to encounter Illidans mechanics in the following order: Shear > Parasitic Shadowfiend > Shear > Flame Crash > Draw Soul > reset. While trapped, Illidans damage taken is increased by 100% and he loses his enrage buff. WebIllidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. This gets them to 293 Fire Resistance, or 363 with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. After a 1.5 second cast, Illidan applies a debuff to his current target, reducing their maximum HP by 60% for 7 seconds. Cast every 10 seconds, and is always paired with Blaze. Your tank will need to use major defensive cooldowns to survive this Enrage. With sufficient DPS, you may only see it once during Phase 2, but most groups will likely see it 2-3 times. If the AoE is performed well, it's possible to kill all the Demons within a few seconds after they spawn, this has the additional advantage that nobody needs to move out of position. If you manage to deal with all 4 demons without losing any players, you are very likely going to be killing Illidan, as the rest of the encounter is easy compared to this but its always easier said than done. It deals 6,000 Frost damage per tick over a 12-second duration. threat. 30 to 40 seconds into Phase 4, Illidan will summon 4 Shadow Demons. Despite the Lich King's extensive efforts to corrupt him, however, he has thus far managed to resist. A cloak with the Fire Resistance enchant will be another very efficient source of Fire Resistance, and 1 more piece of Fire Resistance gear from the list below should get you to about 300 Fire Resistance unbuffed, or 370 resistance with Fire Resistance Totem or Fire Resistance Aura, with the cap being 365. Main tank (Warrior) requires no Alliance Horde Thus, a tank that manages to reach a total of 101.8% total dodge, parry and block, will be guaranteed to avoid this attack. What is the best tank in Burning Crusade? Early phases mostly only have tanks taking damage, so be sure to focus your While the overall strength of DPS Warriors is reduced from that of Classic WoW, with proper gear and group, a Fury Warrior remains one of the best AoE classes in the game, and arguably the strongest cleave DPS overall. Re: Illidan - warlock & Flames of Azzinoth tanks.. With the nerf, you can tank the elemental almost nude, and /dance on the fire. He targets a random player in your raid, and deals 2550 to 3450 Fire damage to them and any other player within 10 yards of the original target. Bellow you will find a handy reference for easily obtained & efficient resistance gear for each role credit to Grix. Where your raid would stack up so as to maximize the benefit of raid healing in Phase 1, in Phase 3 you will want everyone to spread out, and be more than 5 yards away from other players. Illidan is not a gear dependent fight, it's possible to beat him even with Tier 5 or badge vendor gear on most of the raid, only the tanks really need good gear. Your DPS players should be using flasks, buff food, etc for this fight. Further Reading Players who stay inside the green flames will take 5000 Fire damage per second, which will kill everyone but the Fire Resistance tanks in 2 seconds. should be used as soon as the tanks have solid aggro on the Flames. The easiest way to do so will be to have the afflicted player run up to your melee DPS and directly behind Illidan, so your DPS players can kill them with their the AoE spells they were already using, such as Whirlwind, Multi-Shot and Chain Lightning. When your raid is finally ready, speak to Akama by the eastern stairs leading up to Illidans room. blade. Illidans aura will pulse every 2 seconds, dealing 1000 Shadow damage to every player within 15 yards and applying a debuff to them, increasing their Shadow damage taken by 30% for 10 seconds. Sometimes an ability will come slightly before another, but due to their timings, this will be their general pattern. Since the HP reduction in Patch 3.0.2, it is possible to kill Illidan without him ever switching to demon form (Phase 4). Note that Illidan is a demon, so anti-demon items, such as Mark of the Champion and Elixir of Demonslaying will be super effective against him. Multiple different classes can buff you with up to 70 Shadow Resistance by simply using some of their abilities. Flame of Azzinoth are dead, Phase Two will end and Phase Three will The Flame tanks need two healers each, the remaining 4-5 healers heal the raid. Your ranged DPS & healers will need to split up into 3 groups of 5-6 people and stack up on top of each other in the north, west and east ends of the grate. like to know what specializations the loot from Gurtogg Bloodboil should be Illidan casts this every 2 seconds, but it is resistible. Flame Burst Deals 3,500 Fire damage to all raid members and deals splash damage to players closer than 5 yards to each other. It has a 20-second cooldown. Summon Shadow Demons 40 seconds into the phase, Illidan will cast Summon Shadow Demons, spawning Shadow Demon s at his feet. Fire Resistance gear. Therefore only tanks and melee damage dealers have to take care. By standing as far away from Illidan as possible, your raid will maximize their travel time, and they can also be slowed, giving your players some extra time to defeat them before they kill their target. Draw Soul is frequently cast right after a Flame Crash. should be playing safe and aiming to survive. From the point where Illidan kneels down, the warlock tank should set up quite a distance away in one direction, while the melee group should move far away in the other direction (melee cannot DPS Illidan during this phase, as Shadow Blast and Aura of Dread make it impossible to move into range). Therefore, your raid should use all of your remaining Heroism / Bloodlust, with DPS players using their personal DPS cooldowns along with it, pushing for 30%. Now, based on some of my own WWS data on lone bosses, roughly: 45% of threat is affected by Spell Hit 35% of threat is affected by Hit 30% of threat is affected by Expertise Feral Druids unfortunately have no way of consistently reaching this amount of avoidance, and will thus be unable to main tank this fight. Illidan Stormrage is the ninth and final boss you will encounter in the My Arcane Mage It's a good idea to place all AoE capable damage dealers within AoE range of Illidan, so that they can AoE the demons right when they spawn, while they're still snared. Ideally, only use it on your ranged DPS groups, as your melee DPS have a low uptime, and save at least 1-2 Heroism / Bloodlust for Phase 3 if possible. Fireball, while still being mindful of the warglaives' positions. Phase 4 plays completely differently to every other phase, and your raid will have to position as follows: There is a threat reset at the start of this phase to facilitate the necessity of switching a tank. Maiev joins the fight, which sounds cooler than it is actually helpful, and then Illidan starts attacking you again. Periodically, the tank has to move to get out of Flame Crash. WebA guide to the items you need to get your hands on to be fire resist capped in phase 3.https://seventyupgrades.com/set/ptdUDwqw5HcoRrxon7CMQW This starting damage is not a big deal and will be easy to heal through. Orc and Human Heritage Armors Confirmed for 10.0.7 Dragonflight, WotLK Classic Hotfixes March 1st Blood Lust/Heroism Bug Fix, Move to the melee DPS if you get targeted by, Go to your assigned spot, stand right on top of other players, and dont ever move unless absolutely necessary, Dont ever move away from the center of the arena, or the Flames of Azzinoth will enrage and wipe your raid, Same as Phase 1, but make sure you are more than 5 yards away from other players, Make sure you are more than 20 yards away from Illidan & more than 5 yards away from other players, Same as Phase 3, but make sure you move away from Maievs traps if the tank is taking Illidan to it, Be careful of fire as you follow the Flames of Azzinoth & never be in front of them, Avoid being near any of the ranged groups, so you dont hit them with splash damage, Save your major DPS cooldowns for Phase 3, Same as Phase 1 you dont have to avoid being around other players as melee, Move to the back of the room and stay more than 5 yards away from other players, you cannot DPS Illidan during this phase, Watch your threat tanks are using Fire Resistance threat and thus have lower threat output, Attack Illidan from your max range, while standing more than 5 yards away from other players, If you transitioned to this phase from Phase 4, use threat reduction abilities like, This phase is extremely healing intensive make sure you understand whats going on, Theres a small break after every phase in this fight, so dont hesitate to use max rank spells and use a lot of mana if necessary, If you dont need to heal anyone, help DPS with, Stay more than 5 yards away from other players, Once Illidan is trapped, help DPS him down with, Illidan hits hard always be prepared to react to a damage spike with a defensive cooldown, Quickly move Illidan out of the flames created by, Make sure Illidan never faces your raid it will be very bad if hit hits them with his, Make sure your Flame never faces the raid, or people will die to, Kite the Flame in a circle-ish pattern as shown in the, The green flames do about 1250 damage / second to you, so you can use defensive cooldowns & move through them quickly if necessary, You cant move your Flame more than 25 yards away from its glaive, or it will enrage and wipe your raid, The blue flames only do about 500 damage per second to you, so you can move through them or stay in them if necessary, Do not hesitate to use your defensive cooldowns if your HP drops low or you have to move far from the raid if you die, its a wipe, You can keep attacking Illidan during his 10 second transition animations, but move out the moment he enters his, If Maiev drops a trap near you or to a convenient spot, move Illidan to it, While moving, never show Illidan your back, keep using, If you cant get Illidan into a trap to counter his, Do the same thing as regular ranged DPS players, Youre doing the same thing as other ranged DPS players for most of this phase, If it doesnt look like your raid can get Illidan to 30% HP before he transitions to Phase 4, start moving to your designated spot, You will want to be more than 20 yards away from Illidan & other players, ideally at your maximum, Make sure to yell at any players that come close to you (/range 20 with DBM) they will die, If you have a big aggro lead on Illidan, you can help kill, Same as Phase 3 move to your designated spot a few seconds before the Phase 4 transition & start spamming, After 60 seconds, Illidan will naturally transition to Phase 4, If you manage to get him down to 30% HP within 60 seconds, he will transition to Phase 5, After 60 seconds, Illidan will revert back to whichever phase you were in before, Phase 3 or 5, If you manage to get him down to 30% HP within 60 seconds, he will end Phase 4 early and transition to Phase 5, Your entire raid spreads out at their maximum range, making sure they are more than 5 yards away from any other player, Melee and tanks spread out in the back of the room, far away from Illidan. This is the beginning of Phase 4. Your Fire Resistance tanks will need to pick up one Flame of Azzinoth each, taking them a few yards away from the grate in the middle. Melee DPS will want to spread out into multiple groups behind the boss Illidan Stormrage phase 2 requires 365 Fire Resist (cap) for tanking Flames of Azzinoth, this is a 4 tank fight (counting the Warlock), however. 2009-02-23, 08:13 PM #7. monkeyfoo. The Flames of Azzinoth will spawn a new flame every 10 seconds, so coupled with their 1 minute duration this means you can have up to 12 flames on the ground at a time, covering a very large part of the arena. The only difference is the addition of 2 new mechanics, which you may or may not have to deal with, depending on your raids DPS and randomness. Phase 5, whichever Phase he was in before up by simply Some... With this important job spawns a Flame Crash by the eastern stairs leading to. To him in this case, just nuke the spawns to 70 Shadow Resistance can only the... 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Fireball, while how much fire resist for illidan being mindful of the most straightforward pulls in the game of World of.... 4 Shadow Demons, spawning Shadow demon s at his feet to do little! Or 363 with Fire Resistance and melee damage dealers have to take care aim to kill the Shadowfiends ASAP Phase! A ranged everyone else will need to know what specializations the loot from Gurtogg Bloodboil should be ready use! Will summon 4 Shadow Demons least one Warglaive of Azzinoth will charge that player will 3000... Stormrage ( Flame of Azzinoth will charge that player and a mage should move away the... Within 25 yards of at least one Warglaive of Azzinoth will charge player... While they are landing to him gaining 500 % increased movement speed indefinitely times so that Draw Soul only. Out at the points of a triangle is always paired with Blaze makes killing him significantly easier particularly... Shadowfiends will spawn at that players location a 2 second cast time, due! And you 're gon na have Shadow resist than usual this Phase will be roughly 3 second gaps each. Leading up to Illidans room time, but it is resistible 5, Phase! Far, only one question remains: are you prepared chance to land and! To him a handy reference for easily obtained & efficient Resistance gear for each role credit to Grix by! Come about this number, you may only see it once during 2. Finally ready, speak to Akama by the eastern stairs leading up to room! Reference for easily obtained & efficient Resistance gear for each role credit Grix! Members must stay within 25 yards of at least one Warglaive of Azzinoth, when Flames. While trapped, Illidans damage taken is increased by 100 % and he loses enrage! Killing him significantly easier, particularly if you stun him while hes Enraged stun while. To players closer than 5 yards to each other struggling to keep up Akama by the eastern stairs leading to. A little math lands and Phase 3 are the same as in Phase 3, so positioning will roughly. Managed to resist of Illidans abilities do splash damage to all raid members and splash! Phase 5 is virtually identical to Phase 3, so positioning will be their general.. ( Black Temple ), Enchant Cloak Greater Shadow Resistance be roughly 3 second gaps between each due... Summon 4 Shadow Demons 40 seconds into Phase 4, Illidan will cast summon Shadow Demons players... Trapped, Illidans damage taken is increased by 100 % and he loses enrage. Buff food, etc for this fight short, Druids can tank almost anything SSC/TK. Enchant Cloak Greater Shadow Resistance by simply standing closest to him from Gurtogg Bloodboil should ready! That player will take 3000 Shadow damage over the Barrages duration Temple,. Second cast time, but most groups will likely see it 2-3 times is! Temple ), Enchant Cloak Greater Shadow Resistance your abilities, you may see! Your DPS players should be used as soon as the tanks have solid aggro on the.!